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  • Wrath Episode 1

    The party is congregating in the town plaza in Kenebres, (a crusader town near the demon overrun area of the Worldwound) enjoying a festival, when All Hell Breaks Loose. A demon prince named the Storm King pops in and causes all manner of havoc. A …

  • Wrath Episode 2

    The party attacks the outpost, dispatching numerous mongrelmen but also many Baph@met cultists, capturing one. The big bad critically hits itself, helping the party to survive the assault on the outpost without any fatalities. The paladin finds a named …

  • Wrath Episode 3

    Finishing up at the outpost, the party makes its way to the surface, only to find the city in shambles, still under siege. Fighting their way through the streets of the city, they manage to return their three NPCs alive back where they belong. Bath@met …

  • Wrath Ep 5

    The party checks out safe houses for cultists, bluffing their way into one and dispatching the leader witch. Destroying the alter to Bath@met, they find evidence of the end game plot against the city, and return it to Arabelle. The cultists plan to …

  • Wrath Episode 5

    Continuing their assault, the party takes out zombies and a magical beast. They defeat a fiendish minotaur, leaving them to face five cultists in the wardstone chamber. Using an invisibility potion, Vlad immediately maneuvers to the wardstone, striking …

  • Wrath Episode 6

    Demon armies are on the move south. The party is commissioned to lead a small one unit army of 100 paladins north, to retake an overrun citadel, and retrieve an artifact (Banner). In its first encounter, the army defeats a tiefling unit with ranged …

  • Wrath episode 7

    Clearing out the rest of the shrine/temple, the party takes out ghouls before they can ring the bell to raise an "invading army" alarm. They re-consecrate the temple. Sparing no time, the army moves forward toward their goal. They are obstructed by a …

  • Wrath Episode 8

    Arriving at Dressen, the force scouts out numerous areas near the citadel that have to be cleared before an assault can begin. The party secures a bridge, and the army defeats a demon army, rescuing enough captives to create another army, if gear can be …

  • Wrath Episode 9

    The party clears the "vault" in the graveyard, which, despite being a vault, has no riches! The army faces off against additional army units in the area, capturing gear sufficient to outfit its mercenary army. Now two units strong, it prepares for the …

  • Wrath Episode 10

    The two army units face off against three armies in the courtyard. The paladin unit takes out the tiefling unit with a ranged attack, but looses half its health to a major attack from the dretch unit. The mercenary army takes half damage from the …

  • Wrath Episode 11

    Continuing further into the dungeon, the party comes across three demons defending (guarding?) a dwarf. The dwarf goes invisible, and one demon attacks him. Rationalizing that if the demons want him dead, then the party wants him alive, the party …

  • Wrath Ep 12

    Fighting past spectres, illusions, and traps, the party makes its way to the shadow demon. Communal protection from evil prevents it from possessing the party members, and the paladin's smite ability bypasses its epic damage reduction, enabling it to be …

  • Wrath Ep 13

    Shortly after the recovery of the Sword of Valor a small group Crusaders arrived to reinforce Drezen. Among them were two well equipped half elves who called themselves Synth√ęs and Eldar. That night Normandy and Thorn were awakened to find themselves …

  • Wrath Ep 14

    The party proceeds into a ghost town, and are asked by a ghost to clear out a demon that has taken over its crypt. Entering the crypt, the party defeats two bodaks, but is then assaulted by a supercharged mabasu demon named Skulgrym. Punches are traded …

  • Wrath Ep 15

    The party commits to rebuilding the keep, selling the vicious battleaxe to a supply caravan to raise the funds needed for the job. Rebuild may take four weeks. The party spends a week in town down time, raising goods, influence, etc. Scouts return and …

  • Wrath Ep 17

    The party is shocked to find a cult of Asmodeaus group from Cheliax populating one of the town buildings overnight. The desecrated area is consecrated, and the party kicks in the front gate, determined to rid the town of the lawful evil pests. A monk is …

  • Wrath Ep 18

    Synthes gets a mental communique from his demonic gf, seeking rescue as she is holed up in a bell tower with a bell artifact, and is being assaulted by demons. Traveling that way, the party is attacked by 2 incubi on drakes, demonic scouts that have been …

  • Wrath Ep 19

    Fighting through a few more incubi and drakes, and 2 other demons, the party makes their way further, past the next portculus.

  • Wrath Ep 20

    The party defeats a witch and four incubi, clearing the way to rescue ARU SILALEK and the Bell of Mercy. The bell is transported to Dressen, to be rung in another year's time (now that's a cool down!). ARU has a line on the party's next mission, a major …

  • Wrath Ep 21

    The rescued demoness (succubus) , intent on redemption, leads the party to a citadel where an admixture is made, that converts monsters to mythic nightmares. The party hopes to disrupt that supply chain, preventing non-mythic monsters from becoming …

  • Wrath Ep 22

    Fighting through various obstacles, the party makes their way to a final encounter with the Worm that Walks, who is not a demon, therefore perversely more difficult for the party to combat. The Worm attempts to turn invisible, but is counterspelled by …

  • Wrath Ep 23

    The party is tasked by the queen with taking down the production area where the crystals are made that can turn monsters into mythic monstrosities. Turns out the facility in question is half in the prime plane, half in the Abyss. Arriving at the place, …

  • Wrath Ep 24

    The party and Yaniel find the chamber where the portal is to the Abyss, as well as a big machine for grinding ore, and two miner giants and a lamia. The witch slept one giant, while the other was whittled down in melee combat. The lamia cast a cloudkill …

  • Wrath Ep 25

    The chamber with the portal, and the adjacent mining area, collapse with the destruction of the portal. The party flees out of the area, into the Midnight Isles, dodging falling stone as they run. Plane Shifting back to the Prime Material, then using …

  • Wrath Ep 26

    Traveling to the Vault of Graves, the party defeats four shades in the antechamber, and two demons in the next, before meeting Nokula, an overwhelming presence that the party cannot take their eyes off of. With much groveling and flattering by the pally, …

  • Wrath Ep 27

    Protected by Life Bubble and moving via Wind Walk, the party moves up the river. Finding a barge stuck in a mud bank, the party swoops in and takes out five bodaks and a formerly human now antipaladin undead, with the gunslinger popping a hit for over 200 …

  • Wrath Ep 28

    Teleporting back to the barge for a rest, the party recharges then teleports back to the mine (after having hidden the dragon's corps via illusion). Flying down the pit in the center of the chamber, the party encounters two enhanced tieflings on guard …

  • Wrath Ep 29

    The party is summoned to Iomedae herself in Heaven, to answer questions. Successfully answering three rounds of questions, the party receives boons and much xp from IOmeda, and is tasked with recovering or avenging the kidnapped herald. The boons …

  • Wrath Ep 30

    The archmage greater teleports the party to the capital city. Masking their appearance with Veil and their alignment with Unknowable Alignment, the party wanders the city in search of Organthog. Eventually finding their way to the sector of the city …

  • Wrath Ep 31

    Oranthog leaves the party at the gate to the prison, to be escorted in with two guards. Waiting until they are in a typical corridor, the invisible ranger hands the pally Radiance, and he proceeds to wail on the two guards. The ranger provides gear to …

  • Wrath Ep 32

    The party tests out some spells, realizing summoning will work in the prison but not teleports, including spells like Getaway and Word of Recall. After a rest, the party buffs up as never before, casting over 15 different spells to ward the party. …

  • Wrath Ep 33

    Mythic resting for an hour to recover spent spells and abilities, the party warps into the lair of the hunters pet, a Linnorm. The gigantic creature is in a lake of acid, but thanks to buffs, the party wades in with impunity. As the party attacks the …

  • Wrath Ep. 34

    Using Find the Path to navigate the maze, the party discovers the vault area, but sees no vault. Casting True Seeing on the party members (and the balance of full buffs as well), reveals a passage leading to the vault. The vault contains four open …

  • Wrath Ep 35

    Using the teleport pads to transport to the last sub-warden, the 12 armed double headed woman, the party finds itself trapped within an adamantium cage. Unable to break out, hidden side passages reveal demons, and the party moves out of the side passage …

  • Wrath Ep 36

    Having cleared the prison, the party ponders how to redeem the fallen herald of Iomedea, determining that atonement spells cast on him after his heart is returned to his chest, will bring him back from the darkside. Casting full buffs, then traveling via …

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    A tear in the fabric of reality! Can it be closed? Extraplanar evil assaults the world! Can it be stopped? Earlier crusades have failed...will these heroes fair any better? [[File:332343 | class=media-item-align-center | holy_sumbol.png]]

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